About the game
Slain in battle, you have been carried to the tenth world. Here, in Valheim, you must conquer the realm and slay the monsters which Odin banished here long ago. Explore deep forest and freezing mountains, and build new settlements on the other side of vast seas – and gain the Allfather’s favour to become worthy of Valhalla!
A beautiful, procedurally generated world awaits you, shrouded in mystery. Venture into deep dark forests, climb snow-peaked mountains and discover what’s left of those who came before you. Take to the seas on a mighty longship, but be wary of sailing too far…
29 May 2023
Lately we have been getting a lot of questions regarding mods, and what we as a company approve of – as well as what we don’t approve of. Therefore we thought we’d try and clear things up a little bit.
Development blog: Tests ahoy!
24 May 2023
All things Valheim are continuing to move forward over here, though they have been happening a bit more behind the scenes. Piktiv and Fishlabs are still hard at work with solving Xbox issues, and we’re currently testing the most recent patch on our Public Test Branch.
Development blog: Fearsome Foes!
26 April 2023
On a more fun note, we of course have some new content to tease you with this month as well! The Ashlands are continuing to develop, both art-wise and mechanics-wise. Last time we mentioned that something called “Fortress time!” would be an important aspect of the biome, and you might have seen something relating to that on social media recently.
12 April 2023
Today’s patch includes some further fixes for Xbox issues, among other things! There will be a few more patches before all the Xbox issues have been fully resolved, but this is at the very least a step in the right direction.
Patch 0.214.300 [but cooler]
29 March 2023
In this patch we finally have a fix for the issue that caused worlds of a certain size to be reset to Day 1 on Xbox consoles. We are deeply sorry that people have been losing progress, and we hope that things will run smoothly from here on out.
28 March 2023
Time for some hotfixes! This patch should fix an issue where Xbox players and PC players got different heightmaps, which could cause a player to appear to fly in the air or walk below ground.
Development Blog: Smoking Hot
22 March 2023
Since our last blog post we have hit quite a big milestone for Valheim, namely releasing the game on Xbox! Like we have promised ever since the announcement, there is full crossplay support, so you can play with your friends regardless of what platform you’re on.
We Have Arrived to Xbox!
14 March 2023
Ever since we first launched Valheim we have been getting questions about when the game will be available for console players. And now the day of the Xbox release is finally here!
13 March 2023
Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a “save” button, so you no longer have to worry about when your last autosave might have been.
Development Blog: Hold On To Your Hats!
15 February 2023
It’s been another month and it’s time for another look into how the development of Valheim is going!
7 February 2023
Time for another patch, and it’s a chunky one! This patch should fix a lot of various bugs and issues, and we hope there’s something in here for everyone. For example, the ballista now has two modes: one where it will still shoot at anything in its range, but also a new mode where you set a specific target by presenting it with a trophy of your choice.
Development Blog: Quests and Concepts
16 January 2023
We opted out of writing these regular development blogs for the last part of 2022, figuring there wasn’t much more we could tell you that wasn’t about announcing the Mistlands update itself! But now we have passed that particular milestone, and it’s time to look towards the future.
Valheim is still growing, and the community is an important part of the development. Join the fanbase by following our social channels, joining our Discord, or signing up for our official newsletter.
Want to join our Public Test branch on Steam? Find out more and apply below.